INTEGRATING MOBILE LEARNING AND ICT IN ART EDUCATION: EXPLORING THE IMPACT OF AUGMENTED REALITY AND MOBILE DEVICES ON CREATIVE PEDAGOGY
DOI :
https://doi.org/10.5281/zenodo.14035214Mots-clés :
Mobile learning (m-learning) Art education Augmented Reality (AR) Educational technology PedagogicalRésumé
This research focuses at the integration of mobile learning and information and communication technology (ICT) in art education, with a focus on how these resources might improve teaching methods and encourage creativity. With the advent of mobile devices and digital tools, education has become more accessible and flexible. With the advent of mobile devices and digital tools, education has become more adaptable and available, particularly with mobile learning (m-learning), which allows students to engage with content wherever they are. The goal of the study is to evaluate how augmented reality and mobile apps affect art instruction and to pinpoint the obstacles that teachers have while implementing these tools. Eight pertinent articles from Scopus and WoS were examined using the PRISMA framework for a systematic literature review. The analysis focused on topics such as augmented reality, ICT in pedagogy, and mobile devices in art education. Research indicates that augmented reality (AR) stimulates creativity, information and communication technology (ICT) aids improve student motivation and performance, and mobile devices support individual and group learning. Nonetheless, there are obstacles including insufficient training for teachers and limited resource availability. The results emphasize how better pedagogical frameworks and assistance are required to enable teachers to fully utilize new technologies in art instruction.
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Ce travail est disponible sous licence Creative Commons Attribution - Pas d’Utilisation Commerciale 4.0 International.